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	<title>Chris&#039; notes &#187; Aero</title>
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	<description>Chris Maddern&#039;s personal blog on the the web, development, entrepreneurship and life in general</description>
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		<title>C# DWM Glass</title>
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		<pubDate>Tue, 25 Mar 2008 10:19:28 +0000</pubDate>
		<dc:creator>Chris Maddern</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[Aero]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Giggle]]></category>

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		<description><![CDATA[Okay, I&#8217;m about to go in to demo &#8216;Giggle&#8217;, but I just found a way of rendering readable text on glass in C#&#8217; without adding to the onPaint() functions etc&#8230; and it&#8217;s really easy!   As you can see, it&#8217;s easily adaptable in to a function for &#8216;universal painting of text on to Glass, although [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, I&#8217;m about to go in to demo &#8216;Giggle&#8217;, but I just found a way of rendering readable text on glass in C#&#8217; without adding to the onPaint() functions etc&#8230; and it&#8217;s really easy!</p>
<p><font size="2"><font size="2"></font></font><img src="http://gigglesoft.co.uk/csglass.png" alt="C# Code" /> </p>
<p>As you can see, it&#8217;s easily adaptable in to a function for &#8216;universal painting of text on to Glass, although notable is the fact that if the pane is taken &#8216;off screen&#8217; then the text will need to be redrawn, and a glass area can only be drawn to if it is currently visible.</p>
<p>Enjoy,</p>
<p>Chris<br />
note: Cheers to a couple of guys who blog on MSDN for some of the code</p>
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